Axie Infinity has announced that after the current Origins maintenance window ends, the following changes will take effect. This announcement follows the recent October development update and the first balancing patch for Origins.
This time, the Rock, Paper, Scissors portion of Axie Infinity Origins has been modified and many bugs have been fixed.
The updates to Rock, Paper, Scissors are as follows:
- Each player has the ability to choose the initial order of play. Instead of playing Rock, Paper, Scissors, if one player starts and the other comes second, they will engage in combat immediately.
- Now, players can omit Rock, Paper, Scissors from their preferred order of play by selecting “No Preference”. The order of play will be determined randomly if both players choose this option. If only one participant selects “No Preference”, the other participant’s preference will take precedence.
- The maximum time to select a preference has been increased to 8 seconds to allow more time to examine the competing axes.
- The maximum time for a game of Rock, Paper, Scissors has been reduced to 3 seconds.
Upcoming improvements and bug fixes include:
- Fixed a bug that prevented basic combat tutorials from switching to the correct language after a language change.
- The “Invalid Bearer Token” popup that appeared when logging into the Marketplace on another device has been fixed.
- A bug caused the rune “Feather Descent” to continue releasing feathers even after the axe carrying it had died. This problem has been fixed.
- The rune “Heavenly Power” was counted as a buff due to a bug that has been fixed.
- The rune “Adaptive Program” no longer causes an additional DMG boost when an Axie uses AoE shield abilities.
- A bug that prevented Charms from updating on an Axie despite the player’s charge change has been fixed.
- A bug caused the game to freeze when a player opened it on another device while a battle was loading or already in progress on the first.
What is Axie Infinity Origins?
These virtual companions can be crossed, and they help players in the exploration and combat of Axie Infinity. Although it is very popular, Axie Infinity still has a high barrier to entry. That’s why the idea of Axie Origin was introduced to help Web2 players make a smooth transition to Web3 without any barriers.
Although there are similarities between the two games, there are also many important distinctions. Axie Origin has a new user interface and features new gameplay elements, visuals and storytelling. The fact that it is free to use is its most significant advantage. Axie Infinity and Axie Infinity Origins have a number of significant differences, including:
- Axie Altered Stats: Axie Origin is designed to be a fast-paced turn-based card battle game. For this reason, many of the stats in Axie Infinity (V2), including speed, are no longer relevant and will be duly removed. Origin Axies will have hit points (HP) instead.
- Card Differences: Unlike Axie Infinity (V2) where cards have both attack and defense values, cards in Axie Origin will have only one of these values. This will result in new combat tactics, and the current meta may become obsolete.
- Additional body part cards (eyes and ears): Axie’s eyes and ears will be represented by entirely new cards. As opposed to the four skills in Axie Infinity (V2), players will have to build their strategies around six Axie cards. This will likely change team compositions and require players to use new tactics to win.
- Charms, Runes, and More: Runes and charms are two new bonuses that appear in Axie Origin. They are similar to Pokémon’s held items in that Axies can equip them to receive various buffs during a battle. Axies will receive new passive powers through Runes, while Charms will enhance their current skills.
- Quick Turns: Axies will now attack without delay and immediately. Unlike Axie Infinity (V2), users will take turns using their cards and will not select them at the beginning of a turn.
- Resetting cards and extra energy: Energy and cards that have not been used will not automatically accumulate during combat. Therefore, Trainers will not have an incentive to give up their turn and save their energy. There will, however, be controls for acquiring and saving energy and cards.
- Removal of random critical hits: Users of Axie Infinity (V2) have complained about random critical hits, so the new version of Axie Origin will not include them. Instead, the “rage” mechanic will be present in Origin gameplay. During a battle, rage builds up, and it’s up to the player to know when to release it.