Planet MojoPlanet Mojo’s first game, Mojo Melee, is opening a pre-alpha playtest this week for NFT owners. This is only a first playtest for this auto-battle game, so expect bugs and other issues. Also, this is not a “play and win” event. Instead, it’s a chance to preview the game and give the team feedback.
This Mojo Melee pre-alpha is open not only to Mojo owners, but also to those who have obtained the recent Cinematic Collector’s Pass or VIP Playtest Pass. However, the play windows are limited and you must have already signed up for a time slot. But don’t worry, there will be plenty more opportunities to test the game in the future. Mojo Melee’s roadmap calls for a public beta in Q4 2022, with “Play and Win” tournaments!
For this playtest, players have access to four Mojo subclasses, as well as all current Champions and Magic Stones to build their teams. Both Duel and Melee modes are available. A Duel is a 1v1, best-of-3 match, while Melee mode is a mini-tournament with 16 players.
Other sections and features of the game such as collections, quests, ranked play, reward collection, tournaments and more are not part of this test. Mojo Melee is only the first part of the game metaverse that Planet Mojo hopes to build.
Mojo Melee Gameplay
Players build teams around their Mojo character. A Mojo Melee team consists of one Mojo unit, four Champion units and two Spellstones.
Each team can bring up to two Power Stones to a match. Each Spellstone has a special ability. Spellstones fall into three groups: attachments, which are associated with a unit to give it the spellstone’s ability, offensive spellstones, which are placed on the opponent’s side and affect enemy units within range, and team spellstones, which offer team bonuses.
Mojos have access to different Magic Stones depending on their subclass. Mojos are automatically deployed at the start of the battle and offer passive bonuses to their team.
Each player receives eight gold coins to start each round. Any unspent gold is carried over to the next round. During the preparation phase, players use their gold to place units and spell stones on the battlefield. Players can upgrade units and Spellstones by purchasing multiple copies and placing them on the same tile. Players can upgrade each entity up to three times.
Once both players have completed their preparation, the game switches to auto-battle mode until only one team remains. Each unit type has a number of different stats, including health, armor, attack damage and even targeting priority. All of these characteristics influence the behavior and results of the team during a match.
Units have special abilities that can be triggered when they gain enough energy. Some champions start the match with full energy, while spellstones activate once at the beginning of a turn.
In addition to the launch of the alpha playtest, Planet Mojo has also airdropped Champion NFTs to all Mojo owners. These champions will be used in the game and are the first to be hit. This is a free drop to reward Mojo holders. It is likely that there will be a sale of Champion NFTs in the near future.