The Sandbox announced that its Season 3 Alpha has reached 200,000 monthly players, marking a major milestone for the Season, which has seen The Sandbox deliver an unparalleled Metaverse experience.
In addition, 39,000 daily users are visiting the Metaverse, and 1.6 million users have visited The Sandbox website in the last 30 days.
If that wasn’t enough to prove the growing popularity of The Sandbox, a total of 1.6 million hours of gameplay were played in Season 3 alone.
Given these statistics, the future looks bright for The Sandbox Season 3, giving it some breathing room against its rival Decentraland. For more information, check out the Play to Earn newspaper.
What are Alpha Passes?
By purchasing the Alpha Pass, an NFT ticket, players can fully explore the varied experiences of Alpha Season content and earn up to 500 SAND tokens.
In the Alpha Season, players can play and win by using the Alpha Pass to explore the Metaverse.
The user’s wallet must contain the NFT ticket in order for the perks to be redeemed at the end of the season! The only operating system Alpha works with is Windows.
What is Season 3 of The Sandbox?
Alpha Season 3 (AS3) of The Sandbox builds on the popularity of Alpha Season 2, which attracted over 325,000 players. Players can reinvent themselves during AS3 by creating an avatar or selecting one of 140,000 playable NFTs. They can then enter a Web3 ecosystem where gaming, music, art, architecture and fashion coexist to usher in the future of entertainment. Play the Rabbids experience using an NFT avatar from the Bored Ape Yacht Club that has an in-game purpose thanks to The Sandbox’s commitment to open metaverse interoperability. This new type of Web3 gameplay allows players to own and interact directly with multiple brands and IPs.
In an interview, Sebastien Borget, COO and co-founder of The Sandbox, promised that the upcoming third season of Alpha will offer “more multiplayer experiences, more partners, more creators, more rewards for owners and players through gameplay and earning mechanics, more collections and more excitement. Each day will offer new and fun things to experience as we continue to evolve The Sandbox metaverse.”
What experiences are playable in Season 3 of The Sandbox?
Over a ten-week period, more than 90 experiences have been and will be revealed. The biggest season of The Sandbox will be available for you to play, and it will feature thrilling single and multiplayer experiences.
Every player will have access to fantastic content. There are 27 branded partner experiences, including:
- Snoop Dogg
- The Walking Dead
- Warner Music Group
- The Rabbids from Ubisoft
- Women’s World
- The Smurfs
- Steve Aoki
- The Care Bears
- and Atari.
There will also be :
- From The Sandbox, 17 experiments
- Twenty experiments have been funded by The Sandbox Game Maker Fund.
- 12 experiments by independent creators via user-generated content (UGC)
- as well as 16 Game Jam experiments.
As Aimee of P2E Diary reports, you can even have a wedding in the metaverse via the “A Love is Forever” update.
What else can you do in The Sandbox Season 3?
In addition to all these wonderful experiences, you can:
- Complete over 650 quests.
- Play fun new games.
- Due to the limited availability of 10,000 Alpha Passes, play and earn SAND tokens.
- With Season 3 Alpha Passes, you can earn up to 500 SAND.
- Land, NFT and Avatar owners can earn exclusive rewards.
Why is Season 3 of The Sandbox important to the Metaverse?
More than 140,000 NFT owners from collections such as Bored Ape Yacht Club, Doggies, World of Women, CoolCats, Clone X and Aoki will be able to use their digital assets from Web3 communities in The Alpha Sandbox Season 3. This will be the largest use case of Web3 interoperability to date.
The team has created a game that is even easier to play than previous Alpha seasons, in the spirit of the industry uniting to conquer. It encourages the typical gamer to take it a step further and consider The Sandbox as a game that coincidentally enhances its environment with blockchain technology. And contrary to what one might think, this has great value.
For those in the Dapps industry, adoption is a common theme. And for anyone looking for business opportunities in the crypto-currency sector.
No matter how important the information and mindset behind blockchain technology is, nothing (or very little) matters if it can’t be used by those who have everything to gain from it.
Gaming has been able to evade the “C” word while public interest in crypto-currency companies is minimal.
It is clear that the industry is not yet finished when Web2 brands are wrapped in the Metaverse in this way while subtly incorporating Web3 and decentralized finance concepts into the gaming economy.